Valheim patch rehabilitates terrain, improves hoe
For all the hardworking Vikings massive land modification projects in Valheim, and suffer from fps ailments as a result, there is a new patch that can provide relief in several ways. Valheim’s 0.150.3 patch, released today, introduces a new terrain modification system intended to reduce performance issues:
“The new terrain modification system is designed to reduce the number of network instances and make loading faster and smoother,” developers at Valheim posted today. “Technically this is a pretty big change, but hopefully you shouldn’t notice much of a difference except for some minor changes in hoe and pickaxe behavior and of course much smoother loading areas with a lot terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe, or cultivator) will automatically use the new modification system. “
However, this update will not automatically apply the new system throughout your game world. In existing worlds where significant terrain changes have already been made, a new console command has been added that players can use to manually convert existing terrain changes to the new system. The “optterrain” command (without quotes) will convert the modified terrain within range (approximately 150 meters approximately) to the new system once entered in the developer console.
I would be a little suspicious of using the new console command in your world, however. Most players have reported that it doesn’t crush their landscaping job, and some also say that it improves their fps in altered areas, like around their bases where they’ve made significant terrain changes. A few others, however, report that some areas they have done extensive terraforming on have returned to the original state of the card when they used the new console command, erasing some of the digging and shaping that had been done. So before you try the command yourself, you might want to wait a bit and keep an eye out for the subreddit to see how other players are doing.
I have tried it in my world, where I haven’t done much landscaping. The console tells me that it still made a lot of changes when switching to the new system, although I didn’t see any visually and didn’t notice any fps change:
Another change in the patch should make you pretty happy Viking Landscapers. The amount of stone needed to lift the ground when using the hoe has been halved from 4 stones to 2 stones. Huzzah! This should definitely speed things up on your last project.
Update: However! This patch is also a nerve for the hoe, if you used a special method when lifting off the ground. You can see the method in this CohhCarnage video, where players could lift an entire section of the floor with a single click as long as they point the cursor to just the right place.
This method seems to have been fixed in the update (it seemed like a bit of an achievement, honestly, considering how little stone was used), so if you’ve used this method while landscaping, this fix probably looks like a major nerf hoe instead of a decent hoe buff. Sorry, Vikings.
Here are the full patch notes:
- Fixed the location of Marsh Draugr spawners to prevent Draugrs from spawning inside stones
- Fixed Lox Pet-Sfx
- Torches in slots should no longer support constructions
- Fixed the stone size of the dolmen location
- New terrain modification system
- Modification of terrain modification priority (terrain modifications in an area must be loaded before buildings, only applies to the new terrain modification system)
- World loading adjustments (to resolve issues with damaging ships and buildings when loading)
- Stop downloading the server list by exiting the start menu (to reduce network bandwidth usage)
- Reducing the amount of stone needed to raise the soil using the hoe