Meta may be working on gaming gloves and smart clothes
A new Meta patent uses smart engineering to open the door to gaming gloves, smart wearables and more designed for use with VR and AR.
Meta’s recent patent filings indicate that the company could be working on a new generation of wireless wearable technology designed for use with virtual reality and augmented reality. As more gamers begin to explore the burgeoning field of VR gaming, these devices could usher in a whole new way to experience these virtual worlds.
Meta has been very clear about its desire to create more intuitive ways for users to interact with virtual reality and augmented reality, and earlier this year it even showed off a prototype wrist controller developed after the acquisition of brain-computer interface company CTRL-Labs in 2019. But a new patent released this month indicates that Meta may have even bigger plans for the next generation of control options for AR and VR. From wireless AR glasses to gaming gloves with built-in haptic feedback, the patent shows a variety of options for interacting with devices like the upcoming Meta Quest Pro VR headset.
Rather than focusing on a specific control option, the patent details how wireless data can be transmitted from a wearable device to a VR headset or another computer. Although wearable devices like the Apple Watch have become common in recent years, most wearables today emit radio and electromagnetic signals in a way that results in much of the signal being reflected back by the wearer. This results in both a weaker signal being sent to the user’s device, such as a phone when using a smartwatch, and more RF being absorbed. by the user. In contrast, Meta’s new patent uses an antenna sandwiched between two layers of material designed to direct signals away from the user and towards a device like a VR headset. This new technique may enable smaller, more powerful and more versatile portable devices.
The small size of the antenna described in the patent opens up the possibility of integrating them into a wide variety of portable devices designed for everything from games to medical devices. The drawings submitted with the patent show examples of wireless gaming gloves that could send and receive haptic feedback to a VR headset, AR glasses with antennas built into the frames, and a wrist-mounted device similar to the one Meta has. introduced earlier this year. Wearable devices like these could allow players to feel the hilt of a virtual sword in their hand, or let them navigate in-game menus with a flick of their wrist.
As virtual reality and augmented reality become more common in everything from gaming to business, users will need more than just analog sticks and buttons to get the most out of these technologies. This patent gives gamers a glimpse of how they could interact with their favorite titles in the future, and could represent the next step towards the kind of full-body immersion seen in movies like Loan player one.
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