Affordable without RT – Explica .co
It took a while, but the Resident Evil Village PC demo is finally here. To download it you just need to go to the product’s official website on Steam, but keep in mind that it has a time limiter, which means that You can only play it for 60 minutes. Time never stands still, which makes the experience a bit ‘overwhelming’ if we intend to make the most of the time.
If you downloaded the Resident Evil Village demo and couldn’t enjoy it the way you wanted because inexperience, nerves, and the timer kept you from doing it, don’t worry, You can reset the timer by following these steps:
We have disabled the Steam Cloud feature for the Resident Evil Village demo. We need to download Steam SAM (Steam Achievement Manager or Steam Achievement Manager). We are deleting the local backup files associated with Resident Evil Village located in the path “Steam install drive letter userdata
This process kill any remaining demo use, and thanks to that, it allows us to replay it. Keep in mind that the timer will continue to be present, but at least you’ll be a little more prepared to enjoy it properly.
Resident Evil Village demo performance: it’s very affordable
Resident Evil Village final requirements confirmed that this is a seemingly demanding game, but the truth is that only by meeting the minimum requirements. We can play it pretty well now. We are going to see several performance results to give you an idea of what to expect based on the configuration you have.
A PC based on a GeForce GTX 1050 Ti with 4 GB of VRAM, a Core i3 10100F processor and 8 GB of RAM can move Resident Evil Village smoothly to 1080p with a mix of high quality settings (1 GB of textures), TAA, ambient occlusion and the rest of the in-between effects (lights volumetric, for example), a good level of fluidity can be maintained, although performance varies widely and ranges from 35 FPS outdoors to over 90 FPS in some indoor areas.
We raised the bar, but without leaving the most reasonable and widely used parameters today. A PC equipped with a Ryzen 5 3600, 16 GB of RAM and a 6 GB of GTX 1060 you can move it to 1080p with high quality (4GB of textures) and a few things in between, keeping pretty stable averages of over 60 FPS even outdoors. The experience is very good. If we have an 8GB RX 580, we can increase the quality of the textures without a problem (6GB is the recommended level), and raise the rest of the graphics effects to high levels without having to worry about fluidity.
Performance is very variable, and this makes it difficult to establish fully reliable averages. Overall, with the 8GB RX 580 and 6GB GTX 1060, we can enjoy stable averages of over 60 FPS even outdoors, provided we use 1080p resolution and fine-tune the settings. graphics. In some indoor locations we may exceed 100 FPS.
In general, Resident Evil Village is very affordable. Consumption at processor level is low, which allows us to play without any problem with a quad-core processor and eight threads, 8 GB RAM (It should occupy between 7.2 and 7.8 GB of memory). As with previous versions of the RE engine-based franchise, Resident Evil Village relies heavily on GPU and graphics memory. To play properly, it is essential to have 4 GB of graphics memory, and with a GPU at the level of the GTX 1050 Ti or slightly lower.
I know what you are thinking, and what about ray tracing? good I tested the demo on an RTX 3080, configure the game to the maximum, exceeding the maximum graphics memory, since my graphics card has 10 GB and Resident Evil Village requests, in 1440p and maximum quality with ray tracing, more than 12 GB of VRAM, and the result was good , although with nuances. Ray tracing drastically reduces performance, so much so that in some cases it caused me to lose almost half the frames per second. Yes, we are talking about a mouthful of up to 50% yield.
With ray tracing, the average outdoor performance was around 110 to 125 fps, depending on the specific location. Indoors, performance improves dramatically (I have recorded peaks of over 170 FPS, although they are occasional), especially in areas with low graphics load, which is completely normal. When you turn ray tracing off, performance is doubled in some cases. Outside, for example, it’s easy to see fluctuations between 180-220 FPS just by turning off ray tracing.
Final Notes: Half an Optimization
This is the impression that the Resident Evil Village demo left me. It’s an affordable game, as we said, that it works without problem even on a very modest PC, as long as it does not go below the minimum we have given (CPU with four cores and eight threads, 8 GB of RAM and 4 GB of VRAM), but the implementation of ray tracing it was not very well executed.
I do not want to go too far in this subject, since I am preparing a more technical analysis that I hope to share with you soon, I will therefore limit myself to saying that the loss of performance that must be assumed to activate ray tracing do not compensate, especially since its impact in terms of graphic quality is too “weak”. Yes, it is noticeable (in some scenes more than in others), but not enough to compensate for the great loss of performance it produces.
If you are wondering if you will be able to play it well on graphics cards like RTX 2060 and RX 6700 XT by enabling ray tracing, the answer is yes, as long as you set the graphics quality to reasonable levels. The first achieves good fluidity in 1080p, and the second in 1440p, although to ensure completely stable values with these configurations, it is advisable to have, respectively, an RTX 2070 and an RX 6800-RTX 3070.